
The start of 2021 wasn’t much better, but now it is possible to do things outside of sitting at a computer again, I’ve been making use of the time I have to do those things. 2020 was a tough year, and at least for me meant I spent more time doing emulation work because real world options weren’t available. There have been fewer Plug and Play devices dumped, this was expected as the majority of them that remain are incredibly difficult dump cases, many for which there are no solutions at present.Įlements of burnout are probably creeping in across the scene too. It’s difficult to cover such work, because while there have been improvements (such as the horn sound in the Micro Machines games on the Genesis) it’s not a case of me being able to put up screenshots and have the changes leap out at you.
#Mame cd i emulator license
Some of the most important developments in MAME’s timeline have happened over the last year, such as Aaron’s rewrite of the Yamaha FM sound cores, finally putting them under a more obviously free license in the form of the BSD, rather than the GPL which required users to keep their source open, which was problem for a lot of commercial users, or the older license which didn’t allow any kind of commercial use at all. So far the pace of the year has been quite different to 2020, not necessarily slower, but in terms of what can be covered it ends up looking that way. There have been updates over on the 2021 page to the left but a lot of the general chit-chat now takes place on my streams. Or I am not sure if it is wearer MAME or RA.Ok, so the front page of this blog is looking rather neglected. Honestly, I don’t what it is, since it is an in-game message. After the light blue screen, I press play with the mouse and then I get a message saying: Is there a configuration I would need to change on RA? However, MAME seems to be doing ok with the emulation.Īnother issue I have found, is with the two games of Mad Dog McCree. Then I switch to MAME to check and the mouse works pretty well and the rest of the games too. I was trying some games and first thing I noticed is the mouse seems like jiggering and not responsive on the philips cd-i menu… where you have to press play to run the game after the light blue screen.

I said to myself, “I would try this philips cd-i system pretty soon”, well, that time was now lol… quite a long time lol. I have set up the philips CD-i since you posted this tutorial, I couple of games at that time and I quit until the logo screen. I’d like that someone that has this system working in the hash and dummy method, to confirm that it’s working on the latest stable Retroarch build and core, so I can figure out why it’s How is it going? When I manage to run these systems in the most common way (directly via Retroarch) I’ll make a guide explaining how, if no one else does before. I also updated the title stating it’s focused for RocketLauncher use.
#Mame cd i emulator how to
RocketLauncher gives Retroarch instructions on what to run and how to run it, that’s where comes the Boot from CLI.Īlthough Retroarch is crashing in the hash and dummy method (not covered in this tutorial), if you use a frontend that is managed by RocketLauncher, NEO GEO CD and other systems emulated by MAME will run fine. It doesn’t mean this guide is not useful, I use RocketLauncher, Hyperspin as my frontend.
#Mame cd i emulator driver
I tried to run NEO GEO CD using the hash, dummy and naming the CHD according to the hash file naming, naming the roms folder to neocdz, Retroarch crashes, I’m not sure why it crashes since it works fine via RocketLauncher, so it’s definitely not a MAME driver problem. I’m copying the text from the NEO GEO CD tutorial as it applies to this one as well.
